
#include <BState>
#include "member_BState.h"

using namespace BWE;

member_BState::member_BState()
{
	lighting = true;
	depthTest = true;
	cullBack = true;
	normalize = false;
	pointSmooth = false;
	pointSize = 1;
	lineSmooth = false;
	lineWidth = 1;
	polygonMode = Polygon_Fill;
}
member_BState::~member_BState()
{

}
